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Every Effect in Mosh-Pro

All 67 of them — what each effect does, what its controls change, and which ones need video rather than a still. Every image is the same frame with the same color grade, so the only thing changing is the effect.

How Effects Work

Effects stack. Each one you add sits in a list, and the list runs top to bottom — the first pass runs first and everything below it works on the result. That order matters as much as the values.

Everything runs in real time on the GPU up to 4K, so the fastest way to understand any of these is to drag one slider end to end and watch. Any parameter here can also be animated with modulators — keyframed, driven by an LFO, or made audio-reactive.

Reframing the Picture

Moving, scaling and rotating the frame itself.

The Transform effect applied to the reference frame

Transform

Move, scale and rotate the frame itself. Nothing else here changes geometry, so this is how you reframe a shot, punch in on a detail, or set up a tile that repeats.

Position X / Y where the frame sits
Scale X / Y size, independently per axis
Angle rotation
Repeat tiles the frame instead of leaving empty edges
The Transform 3D effect applied to the reference frame

Transform 3D

The same idea in three dimensions — rotate the frame in space rather than flat on the screen. Mouse Controls lets you push it around live.

Position X / Y where the plane sits
Rotation X / Y / Z tilt in each axis
Scale X / Y size per axis
Mouse Controls drag the preview to rotate

Time-Based Effects

These build their result from several frames, so they need video. On a still there is no motion or history to work with and most will do nothing.

The Data Mosh effect applied to the reference frame

Data Mosh

Prefers video in Animated

The effect the app is named after. It throws away the frames that would redraw the picture and keeps the motion data, so movement smears the previous image forward instead of refreshing it. Needs video — on a still there is no motion to carry.

Amount effect strength
Blockiness size of the smeared blocks
Flow how hard motion drags pixels
The Decimate effect applied to the reference frame

Decimate

Prefers video in Animated

Holds and repeats frames instead of showing every one, so motion arrives in steps. The digital equivalent of shooting on twos — useful for making smooth footage feel handmade.

Amount effect strength
Colorize tints the held frames
Speed how often it updates
Scale size of the held blocks
The Optical Flow effect applied to the reference frame

Optical Flow

Prefers video in Animated

Measures which way each part of the frame is moving and drags the picture along those vectors, so the image flows like liquid. Motion-reactive: the more movement in the shot, the more it does.

Amount effect strength
Distortion how far pixels travel
Speed how quickly flow builds and decays
The Feedback effect applied to the reference frame

Feedback

Prefers video in Animated

Feeds the previous frame back into this one, slightly transformed each time — the video equivalent of pointing a camera at its own monitor. Produces trails, tunnels and spirals depending on how you transform each pass.

Amount effect strength
Scale zoom per iteration, which makes tunnels
Rotate spin per iteration, which makes spirals
Warp bends the feedback
Hue Shift color cycles as it recurses
The Watercolor effect applied to the reference frame

Watercolor

Prefers video in

Averages neighboring pixels into flat pools of color with soft edges, like paint bleeding on wet paper. Detail dissolves; shape and color survive.

Amount effect strength
Flow how strongly it runs
Direction which way it runs

Slit Scan

Coming soon Prefers video in Animated

Builds the output from a moving slice of time rather than a single instant, so different parts of the frame come from different moments. Movement stretches into long smears; a static camera produces almost nothing.

Amount effect strength
Slices how many time-slices the frame is built from
Angle direction the slices run

Displacement and Glitch

Pushing pixels around — from a gentle wobble to a torn transmission.

The Luma Mesh effect applied to the reference frame

Luma Mesh

Prefers video in Animated

Turns brightness into height: light areas rise, dark areas sink, and the frame becomes a 3D landscape you are looking across. Strongest on footage with clear light and shade.

Mesh Opacity visibility of the solid surface
Grid Opacity wireframe over the surface
Luma Height how far bright areas rise
Luma Invert flip which tones rise
Bands Height stepped terracing in the height
Warp Height extra distortion of the surface
Tilt Amount the drifting viewing angle
Tilt Speed how fast the viewing angle drifts
Grid Color color of the wireframe
Mouse Controls drag the preview to change the angle
The Bulge effect applied to the reference frame

Bulge

Pushes the image outward from the center like a fisheye lens. One control, and it covers everything from a subtle lift to a full distortion.

Amount effect strength
The Slices effect applied to the reference frame

Slices

Animated

Cuts the frame into horizontal bands and slides them out of alignment — the classic torn-transmission look.

Amount effect strength
Count how many bands
Angle rotates the cut direction
Vert Speed vertical travel of the bands
Horiz Speed how fast bands travel
The Stretch effect applied to the reference frame

Stretch

Animated

Grabs a region and pulls it across the frame, smearing whatever it passes over. Good for hiding something, or for making one feature dominate.

Amount effect strength
Center where the pull starts
Angle direction
Wave adds irregularity to the edge
Jaggies adds irregularity to the edge
The Jitter effect applied to the reference frame

Jitter

Animated

Small, fast random displacement — the picture never quite settles. Subtle amounts read as an unstable signal rather than an effect.

Amount effect strength
Speed how fast it moves
Angle direction of travel
The Melt effect applied to the reference frame

Melt

Animated

Drags the image downward in irregular runs, as though the picture were sliding off the screen.

Amount effect strength
Scale width of the runs
Speed how fast it flows
The Wobble effect applied to the reference frame

Wobble

Animated

A smooth rolling distortion across the whole frame — a lens made of water rather than glass.

Amount effect strength
Size wavelength
Speed how fast it rolls
The Wave effect applied to the reference frame

Wave

A single clean sine wave through the picture. More controlled than Wobble: you choose where it sits and which way it runs.

Amount effect strength
Size wavelength
Position where it crosses the frame
Angle direction
The Shake effect applied to the reference frame

Shake

Animated

Displaces the whole frame frame-by-frame, like a camera being knocked. Small values add energy; large ones are an impact.

Amount effect strength
Speed how frequently
The Bad TV effect applied to the reference frame

Bad TV

Animated

Analog transport warble — the picture bending as though the tracking is off. Two distortion scales, plus how fast the band travels.

Thick Distort large horizontal displacement
Fine Distort high-frequency jitter on top
Roll Speed vertical travel; 0 freezes it
The Soft Glitch effect applied to the reference frame

Soft Glitch

Animated

Gradient chromatic tearing — color pulls apart in soft bands rather than hard blocks. The gentler of the two glitches.

Amount effect strength
Speed how fast it changes
The Hard Glitch effect applied to the reference frame

Hard Glitch

Animated

Chunky, hard-edged displacement at several scales at once, with color splitting. This is the aggressive one.

Amount effect strength
Scale size of the blocks
Color Split how far channels separate
Speed rate of change
The Smear effect applied to the reference frame

Smear

Animated

Drags pixels in one direction and holds them, leaving long painted streaks behind moving areas.

Amount effect strength
Speed how quickly they build
The Strobe effect applied to the reference frame

Strobe

Animated

Cuts frames in and out on a beat. Set speed against your track and it becomes a rhythmic device rather than a filter.

Amount effect strength
Speed flashes per second
Random irregular rather than metronomic
The Light Streak effect applied to the reference frame

Light Streak

Animated

Stretches highlights into anamorphic streaks. Needs something bright in frame to catch — it works on the light, not the whole picture.

Amount effect strength
Angle direction
Shift color separation along the streak
The Pixel Sort effect applied to the reference frame

Pixel Sort

Animated

Sorts pixels by brightness within each row or column, so the image melts into ordered bands of color. A signature glitch-art look, and it runs in real time on video here.

Amount effect strength
Threshold which brightnesses get sorted
Vertical sort down instead of across
Reset clears the accumulated sort and starts again

Repetition and Symmetry

Reflecting and repeating the frame into patterns.

The Mirror effect applied to the reference frame

Mirror

Reflects one half of the frame onto the other. Instant symmetry, and where the mirror line falls changes the result completely.

Amount effect strength
Side which half is kept
Position where the mirror line sits
The Tile effect applied to the reference frame

Tile

Animated

Repeats the frame in a grid. Small sizes turn a face into a pattern; large ones just double it.

Amount effect strength
Size how many repeats
Offset shifts alternate rows
Speed animates the offset
Angle rotates the grid
The Kaleido effect applied to the reference frame

Kaleido

Mirrors the frame around a center point into wedges — the VJ staple. Almost any input becomes a symmetrical figure.

Amount effect strength
Sides number of wedges
Angle rotates the pattern
The Splitter effect applied to the reference frame

Splitter

Slices the frame into strips and offsets them, with control over scale and angle. More architectural than Slices — the strips stay ordered.

Count number of strips
Shift how far they offset
Offset stagger between them
Scale size of each strip
Angle direction of the cut

Tone and Contrast

Changing how light and dark are distributed.

The Posterize effect applied to the reference frame

Posterize

Reduces the number of tonal steps, so smooth gradients become flat bands. A screen-print look, and useful before edge-based effects.

Amount effect strength
Levels how many tonal steps remain
The Solarize effect applied to the reference frame

Solarize

Inverts the brightest tones while leaving the rest, the darkroom accident that became a look. Highlights go strange while shadows stay normal.

Amount effect strength
Brightness lifts the image before inverting
Power how sharply the inversion kicks in
Colorize tints the inverted range
The Edges effect applied to the reference frame

Edges

Finds where brightness changes sharply and draws only those, turning the picture into a line drawing.

Amount effect strength
Passthru blends the original back behind the lines
Thickness line weight
Edge Color color of the lines
The Bleach effect applied to the reference frame

Bleach

Crushes contrast toward white the way over-developed film does. Highlights blow out, mid-tones lift.

Amount effect strength
The Sharpen effect applied to the reference frame

Sharpen

Increases local contrast at edges so detail reads harder. Push it and you get the crunchy over-processed look deliberately.

Amount effect strength
Spread how wide the sharpening reaches

Dots and Pixels

Rebuilding the picture from a limited set of marks.

The Pixelate effect applied to the reference frame

Pixelate

Averages the image into rectangular blocks. The oldest digital effect there is, and still the fastest way to abstract a face.

Amount effect strength
Horiz / Vert Pixels block count across and down
The Dot Matrix effect applied to the reference frame

Dot Matrix

Rebuilds the picture from a grid of dots sized by brightness — a printed halftone or a stadium display.

Amount effect strength
Count dots across the frame
Size how large each dot grows
Blur softens the dot edges
The Polar effect applied to the reference frame

Polar

Remaps the frame into polar coordinates, wrapping the image around a center point. Straight lines become arcs.

Amount effect strength
Radius size of the center hole
Segments how many repeats around the circle
The 8-Bit effect applied to the reference frame

8-Bit

Quantises color to a period palette and pixelates to match — a specific machine rather than a generic retro look.

Amount effect strength
Style which era's palette
Scale pixel size
The Half Tone effect applied to the reference frame

Half Tone

The print process: tone reproduced as dots of varying size on angled screens. CMYK mode separates the channels the way four-color printing does.

Amount effect strength
Scale dot size
CMYK four-color separation rather than mono
The LinoCut effect applied to the reference frame

LinoCut

Reduces the image to carved-looking marks with a directional cut, like a lino or wood print.

Amount effect strength
Scale size of the marks
Angle direction of the cut
The Dither effect applied to the reference frame

Dither

Fakes extra tones with patterned noise instead of smooth gradients — how early machines showed more colors than they had. Several patterns, each with its own texture.

Amount effect strength
Scale size of the dither pattern
Colorize keep color or go mono
The ASCII effect applied to the reference frame

ASCII

Replaces the picture with characters chosen by brightness. Text terminals drew images this way decades before graphics cards, and it became the house style of the dial-up BBS scene. Seven built-in character sets, and you can type your own.

Amount effect strength
Size cell size — raise it to make characters legible
Colorize tint each character from the source pixel
Char Set which glyph ramp; longer ramps hold more tonal steps
Custom Chars your own ramp when Char Set is Custom — darkest character first

Color

Grading, remapping and palettes.

The Color Correction effect applied to the reference frame

Color Correction

The plate every other shot on this page starts from. Not a look in itself — it is what you set first so the effects above it have contrast and color to work with.

Brightness the basics
Contrast the basics
Saturation the basics
Hue Offset rotates every color
Invert negative
The Hue Cycle effect applied to the reference frame

Hue Cycle

Animated

Rotates every color around the wheel, optionally over time. Set Speed above zero and the whole frame cycles.

Amount effect strength
Hue how far colors rotate
Speed animate the rotation
The DuoTone effect applied to the reference frame

DuoTone

Maps the whole image between two colors you pick — shadows to one, highlights to the other. A fast way to force a coherent palette.

Amount effect strength
Light Color / Dark Color the two ends of the ramp
The Rainbow effect applied to the reference frame

Rainbow

Animated

Maps brightness to a color palette so tone becomes hue. Thermal-camera territory, and it animates.

Amount effect strength
Offset where the ramp starts and runs
Angle where the ramp starts and runs
Speed animates the cycle
Palette which color ramp
The InstaColor effect applied to the reference frame

InstaColor

Preset color grades in the style of phone filters — a quick way to set a mood without building a grade by hand.

Amount effect strength
Style which preset

Optics

Lenses and light — what sits between the scene and the sensor.

The RGB Shift effect applied to the reference frame

RGB Shift

Separates the color channels spatially — the chroma misregistration of a badly-aligned tube or a cheap composite cable. A few pixels reads as retro; a lot reads as glitch art.

Amount effect strength
Angle axis of separation
Mode how the split is distributed
The Vignette effect applied to the reference frame

Vignette

Darkens the corners. Almost invisible on its own and does a lot of quiet work focusing attention.

Amount effect strength
Feather how soft the edge of the darkening is
Roundness circular through to rectangular
Color what the corners darken toward
The Tilt Shift effect applied to the reference frame

Tilt Shift

Keeps a band of the frame sharp and blurs above and below it, the way a shallow lens does. Reads as miniature.

Amount effect strength
Position where the sharp band sits
The Barrel Blur effect applied to the reference frame

Barrel Blur

Simulates cheap glass — radial softening and color fringing that increase toward the frame edges.

Amount effect strength
Invert blur the center instead
Concave flips the distortion
The Glow effect applied to the reference frame

Glow

Blooms the bright areas so light spills past its edges, the way an overexposed highlight does on film.

Amount effect strength
Cut Off how bright a pixel must be to bloom
The Blur effect applied to the reference frame

Blur

A straight gaussian blur. Useful on its own for depth, and as a stage inside a bigger chain.

Amount effect strength
Distance radius
The Push Draw effect applied to the reference frame

Push Draw

Animated

Displaces the image using a map you paint yourself, so you choose exactly where the picture moves.

Amount effect strength
RGB displaces color channels separately
Animate lets the map drift
Show Map view the map you painted
Clear start again

Screen and Film

Formats and displays — the layers that sit between the picture and the viewer, from film stock to tape to the tube it was watched on.

The Super8 effect applied to the reference frame

Super8

Animated

Home-movie film: burn marks, dust, gate weave and a frame edge. A whole format rather than a single artefact.

Burn scorch and flare
Dust dirt on the print
Frame visible film gate
Roll shutter roll between frames
The VHS effect applied to the reference frame

VHS

Animated

Tape artefacts — dropout bars, chroma noise, head-switching smear and the on-screen furniture a VCR stamps over the picture. The most complete of the retro effects.

Text opacity of the PLAY indicator and timestamp
Static chroma noise floor
Bars dropout streaks
Text 1 / 2 replace the timestamp with your own
The CRT effect applied to the reference frame

CRT

A whole display in one pass: phosphor triads, screen curvature and corner vignette. Raise Scale until the triads are visible — the default is finer than most screens can show.

Amount effect strength
Scale size of the phosphor mask
Curve screen bow
Vignette corner falloff
Brightness tube brightness
The ScanLines effect applied to the reference frame

ScanLines

Simulates the raster of an old monitor — the horizontal lines a CRT drew the picture with, one scan at a time. The most recognizable signal that footage came off a screen.

Amount effect strength
Width line thickness
Angle tilts the raster
Blend Mode how lines combine with the picture
The Grain effect applied to the reference frame

Grain

Animated

Two effects behind one Type control: Digital is pixellated sensor noise, Film is softer and clumps like emulsion. Belongs at the bottom of the chain — grain sits on the print, not inside the image.

Amount effect strength
RGB colored or monochrome noise
Blend Mode how it sits over the picture

Content Layers

These bring their own picture rather than transforming what is below.

The Media effect applied to the reference frame

Media

Loads a second image or video as its own layer over the base — logos, textures, another clip. It composites rather than transforms, with its own blend mode and opacity.

File the loaded file
Load choose an image or video
Opacity how solid the layer is
Position X / Y where it lands
Angle rotation
Blend Mode how it combines with the picture below
Repeat tiles it across the frame
Use Aspect Ratio keeps the source proportions when scaling
Scale X / Y size per axis
The Caption effect applied to the reference frame

Caption

Draws text over the picture with full control over font, position and outline. Useful for titles, lyrics and lower thirds without leaving the app.

Text what it says
Position X / Y placement
Size typesetting
Line Height spacing between lines
Font typesetting
Align typesetting
Color legibility over busy footage
Outline legibility over busy footage
Outline Color color of the outline
Opacity how solid the text is
Blend Mode how the text combines with the picture
Repeat tiles the text
The Color Gradient effect applied to the reference frame

Color Gradient

Generates a color ramp as its own layer — linear or radial — to tint, vignette or wash the frame using any blend mode.

Amount effect strength
ColorStops the colors in the ramp
Radial circular instead of linear
Angle how the ramp lies
Position how the ramp lies
Scale how the ramp lies
Blend Mode how it combines
The Audio Visualizer effect applied to the reference frame

Audio Visualizer

Requires audio in Animated

Draws the audio as bars that react to what is playing, in a bar or radial layout. Because it is a normal pass, everything else in the chain applies to it — the visualizer can be datamoshed, mirrored or run through a CRT like anything else.

Bar Count resolution of the analysis
Radial circular instead of a bar row
Mirror symmetrical layout
Color 1 / 2 / 3 the gradient across the bars
Edge Damp softens the ends
Opacity how solid the bars are
Blend Mode how they combine with the picture

Masking

Modifiers that cut the layer above them, so an effect applies to part of the frame rather than all of it. To mask several effects at once, put them in a group and place the mask directly below the group — it then cuts the whole group as one. See Mask Effects in the docs.

The Mask effect applied to the reference frame

Mask

Cuts the layer above it using an image you load — white keeps, black hides. This is how you apply an effect to part of the frame instead of all of it.

File the mask image
Load choose the mask image
Amount effect strength
Invert swap what is kept and hidden
Show Mask view the mask itself
The Mask Blocks effect applied to the reference frame

Mask Blocks

Animated

The same idea with a generated block pattern instead of an image, so the layer above shows through in shifting rectangles.

Amount effect strength
Scale block size
Speed how fast the pattern changes
Show Mask view the mask itself
The Mask Draw effect applied to the reference frame

Mask Draw

A mask you paint by hand directly on the preview, for when the area you want does not match any generated shape.

Amount effect strength
Invert swap what is kept and hidden
Show Mask view what you have drawn
Erase rub out part of the drawing
Clear start the drawing again
The ChromaKey effect applied to the reference frame

ChromaKey

Keys out a color — green screen, but any color you pick. Cuts the layer above wherever that color appears.

Chroma the color to key out
Threshold how close a pixel must be to that color to be cut
Show Mask view the cut
Mask From which source the key is measured from — useful when effects below have wrecked the color
The Remove Background effect applied to the reference frame

Remove Background

Coming soon

Separates a person from their background automatically, no green screen needed. It is built for people specifically — it will not cut out objects, animals or scenery. Cuts the layer above to the subject.

Amount effect strength
Expand / Feather grow and soften the edge
Invert keep the background instead
Show Mask view the cut
Mask From which source the subject is detected in

Putting Them Together

The power of Mosh-Pro is combining effects in new and interesting ways. None of them behave the same twice — each one works on whatever the pass above hands down, so the same effect at the same settings lands differently depending on what it sits under. Reorder the list and the same stack gives you a different picture. Explore, go crazy.

Any of these can be stacked, grouped and masked, and every one is driveable by audio or MIDI with modulators. For a worked example that builds one look out of seven passes, see the retro effects guide.

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